5 things you learned about the Sandbox folder structure
1. Under the code folder you can find different scripts and you can make changes.
2. Editor folder is where the files for the editor are stored like icons, etc..
3. Engine folder is where the shaders get stored and everything engine related
4. Game folder is one of the most important ones where you can find different packs which basically is where the whole game is (like animation,s cgf files, sound, particles, materials, textures)
5. If you want to have any custom comments you can put them inside a new user.cfg file so that as a soon as the editor opens those c bars are opened e.g. turning of the sound from the beginning.
10 tips and tricks related to the Sandbox User Interface
1. Isolating objects using the by name function typing the name of the objects
containing that name making you see only those objects.
2. In the bottom bar you can change the navigating speed.
3. Next to the navigation speed you have a clipping button not to make you go through the terrain.
4. If you press cntrl+g is like you are in game.
5. Turning on AI/Physics makes the objects interact in real time with the environment.
6. CryEn3 Sandbox works with meters.
7. To open the console or the rollup bar go to view in the top menu.
8. Prefabs are good for instancing.
9. Under view you can find all the the panels in case you don't remember an especific shortcut.
10. Save selections by selecting objects, brushes, etc.. and giving that selection a name in the
box next to the select objects icon.
5 ways you might customize your editor
1. Bring the panels you are using in different windows into one.
2. You can customize your own toolbar by dragging the commands inside your new toolbar and turn them on/off by right clicking
and selecting.
3. Changing the console background color under Tools>Prefs.
4. Turning higlight geo on mouse over to previsualize the objects.
5. Creating buttons with macros to make it easier to toggle in between on/off some commands i.e. the sound, the display info, etc..
3 different ways of moving around your level
1. With the keys w,a,s & d to move fwd, left, bwd and right navigating with the right mouse button.
2. With the go to position option.
3. Tagging with cntrl+f1-12 the camera in an exact position and then jumping to that position with shift+f1-12.
Identify 5 shorcuts or buttons and what each of their functions are
1. Cntrl+T to Open select objects menu which will help you to find a certain entity by name.
2. The DB button which is the Data Base View where you manage most of level like Entities, Prefabs, Vegetation, Particles, etc..
3. The FG button which is the Flow Graph where you will script your level.
4. The Time of Day editor is helpful for changing the time and see how the lighting changes in your level.
5. "H" is for hiding a selection "F" is to freeze it and the delete key for deleting.